How Fast? How Far? How High? - a Math in Space Puzzle
Hi there - I'm Colin! I haven't actually been into space, but I have worked for NASA on some very interesting space projects. Here's a special math in space puzzle I've made for Komodo.
On December 15th, 2015, a rocket took off from the Baikonur Cosmodrome in Kazakhstan on the Principia mission to the International Space Station, or ISS for short. The Photo above shows an astronaut outside ISS on his first space walk. (Photo: ESA)
The ISS travels at a height of 250 miles - thats about 40 times higher than an aeroplane travels. And it takes about an hour and a half to go all the way around the Earth - literally faster than a speeding bullet!
We have many ways to measure how fast things go - if you're talking about a car, you probably use miles per hour (sometimes mph for short): saying a car is going at 30mph means that if it drove at that speed for an hour, it would travel 30 miles. The USA and UK are unusual, though - pretty much everywhere else in the world uses kilometres per hour (or km/h for short), so that's what we'll use in this puzzle!
A fast marathon runner goes at about 20 kilometres per hour, while a car on the highway normally drives at about 100 kilometres per hour. An aeroplane is faster still, often going at nearly 1,000 kilometres per hour - but traveling in space requires even higher speeds, and the ISS travels at about 27,600 kilometres per hour.
In this puzzle, we're going to be looking at how the speed of the rocket taking the astronauts to the ISS changes during take-off -- the most exciting part of any space mission. Imagine being strapped into a small seat inside a rocket beside your crew-mates, listening to Mission Control counting down the seconds to launch: ten... nine... eight... seven... six... five... four... three... two... one... LIFT OFF!
Only, you probably don't hear them say "LIFT OFF!" because an incredibly loud rocket has just started up right behind you, and your stomach lurches as you hurtle into the air. If you've ever been on a roller-coaster, you'll know the feeling! (Only, on a roller coaster, you just feel it for a few moments -- when you're going into space, you get the feeling for as long as the rockets are firing.)
And as long as the rockets are firing, your speed goes up by the same amount every second*.
- After one second, the astronauts are travelling at around 100 kilometres per hour.
- After two seconds, they are travelling 100 kilometres per hour faster -- so they're now going 200 kilometres per hour.
- After three seconds, they're going another 100 kilometres per hour faster -- now they're up to 300 kilometres per hour!
- After four seconds... well, you tell me!
Download and print the Lift off Graph paper(PDF) to draw a graph representing the rocket’s speed after launch -- it will help you with the challenge questions below!
1) What shape have you drawn?
2) How fast is the rocket going after four seconds?
3) How fast is the rocket going after 12 seconds?
4) How many seconds does it take the rocket to reach the speed of sound, which is 1,000 kilometres per hour?
(ages 7-9 years)
5) What is the speed of the rocket after one minute?
6) How long does it take the rocket to reach the speed of the International Space Station, which is traveling at 27,600 kilometres per hour?
7) You can work out roughly how far the rocket has traveled after a number of seconds by counting the number of coloured-in squares up to and including that column. (For example, after 3 seconds, the rocket has traveled about 600 kilometres.) How many kilometres does the rocket travel in the first 10 seconds?
Here are the Answers ( PDF) - but be sure to try the puzzle first!
About the author - Colin Beveridge worked as a researcher on NASA’s Living With A Star program, using data from satellites and telescopes to study the structure of the Sun’s magnetic field. Although he’s never been to space (at least, not yet!), his colleagues at Montana State University included an astronaut and several rocket scientists.
Colin left the USA in 2008 to focus on writing and tutoring. He is the author of Basic Maths For Dummies and several other books in the same series, as well as Cracking Mathematics, an unreliable history of maths, due out in the spring of 2016. He now lives in the UK, and runs long distances when he’s not looking after his young family.
Math puzzles are a great way to get additional math practice, building fluency and problem-solving skills. If you can make it a family activity, this models a good attitude and approach to math that younger learners will benefit from.
About Komodo - Komodo is a fun and effective way to boost K-5 math skills. Designed for 5 to 11 year olds to use in the home, Komodo uses a little and often approach to learning math (15 minutes, 3 to 5 times per week) that fits into the busy home routine. Komodo users develop fluency and confidence in math - without long periods at the screen.
* This isn’t exactly what happens in a real-life space launch -- the changes in speed depend on many other factors and don’t follow quite such a neat pattern. Just to keep the puzzle simple, let’s pretend the speed really does increase by the same amount each second.